Wednesday, March 17, 2010

Save UIImage Object as a PNG or JPEG File

UIKit includes two C functions, UIImageJPEGRepresentation and UIImagePNGRepresentation which will return an NSData object that represents an image in JPEG or PNG format, respectively. With this information in hand, you can then use the writeToFile method of the NSData object to write the image data to a specified path.

// Create paths to output images
NSString *pngPath = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents/TestImage.png"];
NSString *jpgPath = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents/TestImage.jpg"];

// Write a UIImage to JPEG with minimum compression (best quality)
// The value 'image' must be a UIImage object
// The value '1.0' represents image compression quality as value from 0.0 to 1.0
[UIImageJPEGRepresentation(image, 1.0) writeToFile:jpgPath atomically:YES];

// Write image to PNG
[UIImagePNGRepresentation(image) writeToFile:pngPath atomically:YES];

// Let's check to see if files were successfully written...

// Create file manager
NSError *error;
NSFileManager *fileMgr = [NSFileManager defaultManager];

// Point to Document directory
NSString *documentsDirectory = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"];

// Write out the contents of home directory to console
NSLog(@"Documents directory: %@", [fileMgr contentsOfDirectoryAtPath:documentsDirectory error:&error]);


One last note, this application will only run on an actual device as the simulator does not have camera support.